Workstations is a popular and challenging team problem solving game with powerful messages about managing team communication as teams are unable to write any information down. All communication is verbal; therefore, strategic thinking skills is essential.
Workstations is a team communication and information-sharing activity which is ideal for groups not previously experienced in working together. It is packaged as an extremely portable box of playing cards containing delegate briefing instructions, facilitator instructions and review suggestions within the box of cards.
This exercise demands both task and group leadership. It is an excellent introduction to 'chairing skills' and could be used as the 'warm-up' to a session on managing meetings, team briefing or working with focus groups.
It offers a good, practical illustration of team roles in action and can be successfully linked to work on effective team performance eg. using the Belbin Team Role model.
A perfect early team exercise to establish how a team works together.
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Our popular creative thinking exercise to develop creativity and innovation to illustrate "thinking outside the box". It is a challenging way of encouraging learners to look at things in a different way: seeing beyond the obvious problem and the solutions...
SKU: RSVP CB
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The Colourblind® game develops effective communication and team building skills and helps teams recognise problems caused with imprecise communication and language. It is a verbal problem solving experiential learning activity that is used to improve communication & listening skills, and is...
AVAILABILITY: In stock (2 items)
The Webmaster® activity uses collaboration between teams to develop time management skills through effective communication, planning processes and time restrictions. Webmaster is a large scale experiential problem solving activity to develop collaboration across teams. Participants are required to assemble a...
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Minefield is a collaboration and negotiation problem solving activity, where by four sub groups compete against each other to spend as little possible of a given budget to win a bonus. Winning this ‘bonus’ is not feasible without use of...